Module:Player Kara

local p = { shortName = '"Kara"', fullName = '"Kara" is what most humans call her, though the closest pronunciation of her true name would be Kr\'ra-Kax', image = 'Crow.jpg', imagewidth = '200px', imagecaption = 'Shinies here?', user = 'Parisbre56', race = 'Corven', gender = 'Female', age = 'Adult, but just barely', role = 'Fragile explorer', firstExpedition = 'Gemstone People Ruins west of Mason', expeditionsSurvived = '0', reasonForJoining = 'Abducted by the mob', shortGoal = 'Find artifacts and experiences to make an (under)world-famous museum. Prove herself to her family with her success (both financially and socially).', fullGoal = 'Wants to find artifacts and experiences that she can use to make an (under)world-famous museum. Wants to prove herself to her mother and piss off her brother with her success (both financially and socially).', shortAppearance = 'Black-feathered crow-like Corven', fullAppearance = 'She is a crow-like Corven with matte-black feathers. A bit short. Constantly moves her head around, examining her surroundings. Moves her tail up and down whenever she\'s excited.', characterStatus = 'Alive', statLevelups = { Str=0, Dex=0, Spd=0, End=0, Awr=0, Cun=0, Knw=3, Nrv=0 },   nervePenalty = 0, statusEffects = { {name='Silent Night', description='Diving always performed at advantage', duration='3 turns', helpfulness=10}, {name='Broken Legs', description='Broken legs due to falling', duration='Until healed', helpfulness=-50}, {name='Drunk', description='Some might say it\'s bad, others might say it\'s good', duration='At least until bottle is removed from hand', helpfulness=0}, },   skills = { {skillType='Weapon Skill', subType='Rifle', level=1, crits=0}, {skillType='Medical', level=1}, {skillType='Translate', level=1}, {skillType='Acrobatics', level=1}, {skillType='Caving', level=1}, {skillType='Machine Control', level=1}, {skillType='Stealth', level=1}, {skillType='Geology', level=1}, {skillType='Archeology', level=1}, {skillType='Navigation', level=1} },   unspentSkillPoints = 0, inventory = { --Overrides settings defined in Module:Items, see there for more info {invType='Clothes', name='Simple Clothes', important=0}, {invType='Ethral Rifle', loadedAmmo='7', spareAmmo={}}, {invType='Silk Rope', loadedAmmo='100 feet', note='Currently in use in elevator'}, {invType='Grappling Hook', note='Broken down to make a winch'}, {invType='Field Lighter', loadedAmmo='Full'}, {invType='Custom', name='Kara\'s Diary', pageName = '', important=0} } } return p